There was a sense that for every inch of ground we were gaining, we were losing squadmates. At the same time I saw people throwing ammo packs, med packs and anything that could possibly help their teammates stay alive, while scrambling for cover themselves. We didn’t see an enemy for the first few minutes, then it happened: trees collapsed, bits of rock and dirt went flying, bullets whizzed past my head. Slowly the team split in two going separate directions, capturing points. My whole team moved forward capturing points. When I first played this map, I had a moment only available in this game. This map plays out so well on conquest, that I literally wish I could play it constantly. The mix of very light vehicle and infantry combat might be a downer to some players but with only transport vehicles available to both teams, there is no rush for the jets, attack heli, AA or tanks, instead there is just a rush to play the objectives. The aesthetic design is reminiscent of BF: Vietnam and the map plays with an emphasis on team cohesion. Lastly we come to my favourite map in the whole DLC Guilin Peaks is everything I love about Battlefield 3 & 4 and older BF games. Boring design equals boring gameplay, it’s as simple as that. I feel that this map’s aesthetic was stolen straight from the aforementioned map and there are no new ideas here. The flow of this map is all off and with such a wide landscape, can feel slow and boring. You never feel near the action as all the players appear so spread out. This map plays out on such a large scale it’s actually slightly ridiculous. With Altai Range we have a map that could be the brother of Alborz Mountains from BF3. The Armored Kill design mentality doesn’t end there. This map seems to mimic that design choice, causing vehicular combat to be just a little too much of a struggle. Vehicle based maps are fine and can be great but what the Armored Kill DLC for Battlefield 3 showed off, is that unless balanced just right this can get very boring, extremely fast. No matter where you are on this map, if you’re not in a vehicle it’s a bit of a chore. I found myself being constantly killed by vehicles and feeling like the game was telling me to like it or lump it. The middle point is very much infantry focused, yet the rest of the map is designed mainly for vehicles. In juxtaposition to that, Silk Road is an oddly balanced desert map. The fact this is a multiplayer map in one of the most popular FPS franchises on the planet - a genre hardly known for its emotive design - makes this all the more wonderful to experience, while also showcasing a huge leap forward in what can be accomplished with map design. This genuinely threw this map to the top of my favourites to play, just for the feelings it evokes so effortlessly. This manages to change the entire feel of the map, showing off in the greatest possible way DICE’s complete control over map and aesthetic design. The map boasts the slightest ‘levolution’ so far, with the sky becoming overcast, slowly darkening the whole map. Planes fall from the sky, tanks roll over buildings like they’re nothing and helicopters taxi squads from point to point. Never does there appear to be a let up in the action, specifically when you’re working in tandem with your squad - leading to a whole plethora of moments that you can only have in the Battlefield series. With tonnes of air and ground vehicles available, this map feels alive from the second you spawn. This map is huge, yet still only the second largest offered in this DLC. On top of the four new maps, we get five new weapons, ten new assignments, two new vehicles, two new gadgets and a new game mode a substantially larger DLC on the whole than Second Assault and dare I say it, better.ĭragon Pass is a spiritual successor to Dragon Valley from Battlefield 2 and is the first map to evoke the feeling of Vietnam. The other two maps on offer also do a mostly good job mixing infantry and vehicle combat perfectly for some exciting moments and great gameplay. China Rising offers two maps that I would call BF: Vietnam inspired and frankly, I’m in heaven. I said in my review of Air Conflicts: Vietnam that I was a sucker for any game based in that period of time and also stated my love for Battlefield: Vietnam. Reviews // 24th Dec 2013 - 9 years ago // By James Furlong Battlefield 4: China Rising Review
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